How do you feel about OpenMW potentially adding support for more games in the future? We’ll need to add support for mapping in these spaces. This will be great for adding new lands in mods. I really hope for the ability to create new world spaces, similar to the later games. What kind of other nice stuff do you expect OpenMW will give us in the future? I’ve already implemented a lot of this in my Ashlander Architect mod, we just need to make some improvements in the AI, and implement the user interface. I really want to build an RTS mode, using Morrowind actors as units, and being able to build structures as in the Command and Conquer games. What are some mod ideas you look forward to becoming doable in OpenMW? Notably, I’m hoping to get started on an update to my MUNDIS mod that would allow you to travel between save games, and even between OpenMW and MWSE, bringing your character, with their stats and items to the new “timeline”, similar to the real TARDIS. I’ve got a few concepts for my existing mods, and a few new mod ideas. I’m creating a standalone launcher for OpenMW on Mac, that will be able to work as more of a mod manager like Mod Organizer 2, as opposed to OpenMW’s launcher. I recently got into Mac and iOS app development, using Apple’s Swift programming language. You can get them from my GitLab, or my Nexus Mods What have you been working on recently? I try to help anyone in the OpenMW discord who is learning Lua, and all my mods are free for the picking to steal code from. I’m not sure if I’m leading anything, but I love helping the OpenMW Lua community grow. You’re effectively co-leading the OpenMW Lua cabal, how do you feel about that? The advanced C++ programmers like urm and wazabear will most likely be doing the rendering/ scene graph API. However, certainly much of MWSE is beyond my ability at the moment to add to OpenMW. ![]() Mostly stuff that I need anyways, but MWSE mods show what can be done once the OpenMW Lua API is even more mature. The ability to create records is pretty important, especially NPC records. ![]() There is a good amount I’d like to bring over. Ohoh, are you planning to add some bits (or maybe, even all) of MWSE unto OpenMW? I do have a virtual machine set up for it, but just am much more comfy with OpenMW Lua anyways. My biggest issue using MWSE is my platform of choice, OpenMW works on Mac and Linux, whereas MWSE of course, doesn’t without major workarounds. It’s difficult to write mods for both engines, since both have their strengths and weaknesses. My most recent larger project, Clone, included a library that allowed you to use Lua code for both engines. I’ve developed several of my mods to use it. Since it was mentioned, what’s your opinion on MWSE? I’m excited to see feature parity with MWSE, add in TES3MP into the master branch, and add more support for playing (or rendering) later games from the series. Yes, absolutely! As far as I’m concerned, it plays Morrowind flawlessly. Has OpenMW lived up to what you expected when you first discovered the project? I wanted to create mods for OpenMW Lua, that required features that weren’t added yet, so I decided to stop waiting around and just add them. I had never written C++ seriously before contributing to OpenMW. I submitted code again after I read up on C++ a bit more. It was merged, but ptmikheev was responsible for the finishing touches. I had become busy with other things in life, and came back when the API was far more progressed. I actually first submitted a merge request in late 2021, but didn’t see it through to the end. No later than 2015, since I started making mods for OpenMW primarily around that time. ![]() I’ve used it for playing Morrowind for a long time, I can’t remember when I switched. I discovered the project a long long time ago, I was a member of the Google Groups email list, around August 2009. I grew up playing Morrowind, and the following games in the series, but none lived up to the original TES3! You’ve been contributing since mid-2023, but when and how did you discover the project, and why did you decide to join the party? When I’m not working on OpenMW or my real job, I spend time attending and staffing Anime Conventions. I’m 29 years old, and work as a technician at a Managed Service Provider, basically an IT company. My name isn’t actually Zack, but I live in South Dakota in the USA. I have two cats, a mother and a daughter tuxedo pair. jvoisin Who is Zack and does he really have a cat?
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